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generateTints

The `generateTints` function produces a sequence of lighter variants of a given HEX color. It progressively increases the lightness in the HSL color model to generate tints, optionally including the base color.

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Function Signature

js

generateTints(hex: string, count?: number, includeBase?: boolean): string[]

Parameters

  • hex (string): The base HEX color string (e.g., #ff6600).
  • count (number, optional): The number of tints to generate (excluding base). Defaults to 10.
  • includeBase (boolean, optional): Whether to include the original color as the first element. Defaults to true.

Return Value

An array of HEX color strings, each representing a progressively lighter tint of the input color.

js

generateTints("#ff6600", 5);
// ["#ff6600", "#ff8533", "#ffa366", "#ffc299", "#ffe0cc", "#ffffff"]

Examples

js

// Generate 3 tints of blue (excluding base)
console.log(generateTints("#00aaff", 3, false));
// ["#33bbff", "#80d4ff", "#ccecff"]

// Generate 4 tints of green including base
console.log(generateTints("#228b22", 4));
// ["#228b22", "#55a955", "#80c080", "#b3d6b3", "#e6ebe6"]

Implementation Details

  • Converts the input HEX to RGB via hexToRgb.
  • Transforms RGB into HSL with rgbToHsl.
  • Divides the available lightness range (100 - l) by count to compute the increment step.
  • Increases lightness iteratively while clamping with clampPct to stay within valid range.
  • Converts back to RGB with hslToRgb and then to HEX using rgbToHex.

Usage Notes

  • The tints are evenly distributed based on lightness.
  • The function always lightens; for darker variants, use generateShades.
  • The result is suitable for UI states, color palettes, or theming systems.

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generateShades

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generateTones


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