HTML graphics capabilities allow the creation of both vector and raster visuals directly in the browser. Two main methods are available: <canvas> and <svg>. They serve different purposes and use different technical approaches.
The <canvas> element provides a blank drawing area on which you can use JavaScript to draw lines, shapes, images, or animations. All rendering is done programmatically, and the content is not preserved as DOM elements.
SVG (Scalable Vector Graphics) uses an XML-based approach, where drawing elements like <rect> or <circle> are part of the DOM. It’s easy to scale, style with CSS, and make interactive with JavaScript.
Use <canvas> when fast, continuous updates are needed (e.g., games, real-time visualizations), and use <svg> for static, interactive, or vector-based graphics. SVG scales better and is easier to style with CSS.
<svg> is commonly used for icons, logos, and charts. <canvas> is great for games, animations, or complex data visualizations. The choice depends on the specific use case.
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